![]() ![]() Most planes will come with an auto-cannon for strafing runs on ground vehicles or ships, ASMs and some infrared missiles for challenging other planes. They tend to be a little more versatile and more often than not are multi-role fighters…. meaning they can do anything. On a map in which you are able to get naval superiority these helicopters will stop being useful to you once you have won a major battle. The downside to helicopters is that they ONLY have anti-ship weapons. If you press the land command they will land wherever is the closest possible location to land. Enough helicopters can wipe out a ship in one volley.Īll helicopters can be re-supplied with the naval supply ship on an island. This makes it so you have a unit that can fire on the enemy without being able to fire back. Helicopters are going to be insanely cheap and have a little over 1000 m of range on ships. The goal is to increase the number of ASMs and Anti-missile defense systems that you have on your side. ![]() For a lower cost Bluefore can get the Baek-Ku and Redfore can get Komar very cheaply to add to the naval fleet. The Oliver Hazard Perry is a manageable price if you are looking for more anti-missile defense. Otherwise, you can lose a lot of hit points if the vessel is to be destroyed by artillery or an ASM. They should not be in the middle of your ships and should sit a decent range from what they’re re-supplying. ![]() ![]() This will allow you to get more missiles and repairs out of every single supply ship. You can save supplies by simply turning off the re-fuel button. For your ships you will not worry too much about fuel unless one ship is completely out of fuel. On all supply vehicles are three buttons you can push. It costs a little over 100 points and supplies a lot of resources. Stray ships without this kind of protection can easily be destroyed by an anti-ship missile.Įach side will gain access to one supply ship, which I highly recommend putting in every single deck you make. Ships without anti-missile systems need to stay close to the fleet for protection. If you can fire more than what they have at once, you will deal damage. This means numbers of ASMs firing at once matters. So if there are three ships firing and three ships defending, it will be impossible to get a hit because the number of defending systems is equal to the number of offending ships. If there are none available then the missile can either hit or miss. The other ship will deploy one anti-missile volley that can only intercept one missile at a time. It will fly over the top of the ocean and it will move towards the target. These can be used in ship to ship combat… but will not fit into a proper defense. There are a few ships that have mortars, howitzers, and rocket artillery. When choosing ships for naval combat remember that you will need to have one or both of these on each ship to be effective in ship to ship combat. Not all ships will have both of these… or either of these. To counter these you have Anti-missile defense which can be seen in the tag… and most often these are area of effect weapons or Most of these are ASMs or Anti-Ship Missiles. Myoko formally surrendered to British units on September 21, and was subsequently towed to the Strait of Malacca and scuttled off Port Swettenham, Malaya near submarines I-501 and I-502.Any weapon that reads on it is used to destroy ships. This suggestion was approved and, although both Myoko and Takao were targeted by British midget submarine attacks on July 26, Myoko survived the war. He recommended t hat Myoko be kept in Singapore as a floating AA battery. In February 1945, the harbor commander reported that the Myoko was irreparable at Singapore without more materials, and impossible to tow to Japan. She was towed by the Ushio and several other ships to Singapore Harbor for repairs, but there were insufficient materials in Singapore to complete the repairs to both Myoko and Takao, which was also in harbor for repairs. After participating in the Battle of Leyte Gulf, on her way to Camranh Bay, the Myoko was hit by one torpedo from a spread of six, fired by USS Bergall (SS-320) at 9:35 PM on December 13, 1944. She was named after a mountain in Niigata Prefecture. Myoko was laid down at the Yokosuka Naval Arsenal on October 25, 1924, launched and named on April 16, 1927, and was commissioned into the Imperial Japanese Navy on July 31, 1929. They carried one aircraft and their main armament was ten 8-inch (203mm) guns. The ships of this class displaced 13,300 tons, were 204 metres long, and were capable of 36 knots (67 km/h). Myoko was the name-ship of the four-member Myoko class of heavy cruisers of the Imperial Japanese Navy - the other ships of the class being the Nachi, Ashigara, and Haguro. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |